**Design QA** - Source visual truth: - `C:\Users\明年\AppData\Local\Temp\codex-clipboard-b2896c59-bbb1-4cbb-9a79-a7e0830e0d46.png` - `C:\Users\明年\AppData\Local\Temp\codex-clipboard-84af1b55-83a2-49e7-b04f-1e84ea95049f.png` - `C:\Users\明年\AppData\Local\Temp\codex-clipboard-b0b0bd77-9865-4dc2-a5a5-d72b44f3dfba.png` - `C:\Users\明年\AppData\Local\Temp\codex-clipboard-14be5be9-42f8-4947-81e3-695cca505d36.png` - `C:\Users\明年\AppData\Local\Temp\codex-clipboard-19cddb0d-1628-4d21-a97d-6695a376ac74.png` - `C:\Users\明年\AppData\Local\Temp\codex-clipboard-0f791933-9ea7-4cb1-8fa1-b8b12745ee6f.png` - `C:\Users\明年\AppData\Local\Temp\codex-clipboard-5b000418-c746-465d-9d1-1cd4cdafaa70.png` - Implementation screenshot: `D:\GMS project\brain-h5\qa-home-mobile.png` - Viewport: 393 x 852 CSS pixels, device scale factor 1. - State: mobile home screen; assessment screens could not be captured. - Source density: mixed supplied PNG dimensions. - Implementation density: 393 x 852 pixels. **Comparison History** - Initial implementation used one green-led palette, vertically stacked desktop panels on mobile, opaque checkerboard assets, a 5-column number pad, linear direction controls, duplicate target-color planes, manual memory confirmation, and timers that did not stop the task. - Fixes applied: - Added distinct ivory/cobalt, mint, sky-blue, and peach/orange game themes. - Constrained active mobile game surfaces to `100dvh`. - Removed large nested game containers on the mobile breakpoint. - Converted supplied images to real transparent PNG assets. - Added 3 x 4 numeric keypad layout and floating target motion. - Made attention target color unique and direction controls spatial. - Made conveyor items move in one horizontal row and select immediately. - Added image-based expandable shopping list. - Replaced pre-game rule cards with in-context guided demos on the real game surfaces. - Added four-piece click-blocking shade, a live target cutout, and Chinese coach bubbles. - Required real clicks on the symbol keypad, trail nodes, direction key, shopping list, and conveyor item before formal timing starts. - Added objective and timer completion states. - Compacted mobile home, profile, and 2 x 2 overview screens. - Restored plane entry from all four screen edges while preventing delayed planes from appearing in the middle. - Added animated symbol relocation, 3.5-second conveyor spacing, larger shopping-list imagery, and ringed result icons. **Fidelity Surfaces** - Typography: Chinese copy and hierarchy compile correctly; game-screen visual comparison remains unavailable. - Spacing and layout: code constrains active games to one mobile viewport; browser-rendered confirmation remains unavailable. - Colors: four independent themes are implemented and no longer share one global green theme. - Image quality: all 20 supplied assets now contain real alpha; checkerboard pixels are not rendered as content. - Copy: Chinese in-context coaching, timeout messaging, and shopping-list labels are present. **Verification** - `npm run check:runtime`: passed. - `npm run build`: passed. - Local HTTP health: 200. - Server binding: `0.0.0.0:4173`. - Primary interactions tested in browser: home navigation only; the latest guided-demo states could not be captured. - Browser console: no application error was observed before local-address interaction was blocked. **Blocker** - The in-app browser security policy stopped further interaction with the local address after the home screen. Therefore matching assessment-screen screenshots and full interaction testing could not be completed in this run. final result: blocked